About Me

My name is Brian W. Swartz and I am a recent Graduate the Game Art and Design Program offered at Ex'pression College: Digital Arts School. While there I practiced the entire pipeline of asset creation to implementation in engine. I have experience creating environments, programming, animation, and rigging on school or personal projects.

For the past 5 years I’ve worked at a company called Outward Inc.
While working at Outward I have continued to develop my skills as a technical artist as well as leadership, organization and project planning.




Brian Wilfred Swartz

Programmer — Rigger — Animator — 3D Modeler

GoodGuyBrian.com — Phone: (408) 504 0486 — E-Mail: BrianSwartz1990@yahoo.com

4315 Reden Dr. — San Jose, CA 95130

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Summary

An extremely passionate and motivated game developer with excellent communication, and time management skills. A quick learner who is extremely adaptive to new workflows, while being skilled at various stages of the pipeline.

Technical Experience

   Languages                                                            Programs    

Basic Understanding

·         C#

·         Python

·         C++

·         Actionscript 3.0

Highly Skilled

·         Unity

·         Autodesk Maya

·         Adobe Photoshop

·         Microsoft Office

·         Unreal Development Kit

Proficent

·         Adobe After Effects

·         Autodesk Mudbox

·         Pixologic’s ZBrush

·         MotionBuilder

·         3D Coat

·         Crazy Bump

Familiar

·         Vicon Blade

·         Adobe Flash

·         Final Cut Pro

Related Skills

A strong understanding of many facets of the game pipeline. Particularly areas involving rigging, animation, modeling, and programming. Accustomed to working under strict and intense deadlines while keeping a level head and maintaining quality.  An upbeat and professional attitude make me the perfect fit to any team.

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Education

Ex’pression College – Emeryville, CA 

Bachelor of Applied Science, Game Art and Design

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Experience

Ratchet Games

While at Ratchet Games I personally constructed our rigging and animation pipeline. This gave me a firm understanding of how to work efficiently and effectively from concept to engine, while strengthening my knowledge of rigging and animation. While primarily working in Rigging and Animation, I immensely enjoyed working on several programming projects--including but not limited to--three small game prototypes, as well as different scripts for our larger project.

Student Work

While in school I was made accustomed to working with 3D models usually my own creation. I primarily studied rigging and animation processes, resulting in the completion of multiple rigs. I also gained a lot of experience animating cycles on bipeds, quadrupeds, and winged creatures. I also established a strong base understanding of environmental design and 3D modeling.

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Employment

Ratchet Games- Auburn, CA

Technical Director – Responsible for setting and meeting rigging and animation deadlines, while also supervising and assisting other co-workers in rig production. Practiced programming in my spare time.

 

Fuddruckers - Emeryville, CA

Handled front of house, cashier, front counter, food prep, cleaning, and handle customer complaints. Promoted to shift supervisor, closing registers, file management, submitted reports, managed 5-10 people at a time.

 

     City Beach – Fremont, CA

Party Host, expected to entertain large groups of people of all ages while serving food, ensuring guest safety, instructing guests, leading in games or group activities, and submitting post event reports.